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 Arcane Locks

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NPCManager
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PostSubject: Arcane Locks   Mon Jul 26, 2010 5:30 pm

Name: Arcania Mechanicul
Type of Item:Soul trapping devices
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Picture or Overall description: The arcania are round cogs with a small glass sphere in the middle what opens up.
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Ability:Traps a piece of a soul, energy or even essence. Resistant (45%) (not invulnerable) to most damage. Can only be destroyed when damaged beyond repair. Alerts the owner if it is being attacked or removed from secure place.
Weakness: Fragile once defenses are removed. Immobile
Strenghts: Resistant to most damage.
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History:Zenevas was only scared of one thing: His former Master's enemy. He also was very greedy. So he decided to put two on two together.

-----------------------------------------------------------
Imported or Not?:a BIT. Well read people will know where from.
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Rhanta
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PostSubject: Re: Arcane Locks   Mon Jul 26, 2010 5:47 pm

So...as usual, be aware of the freaking rules before you use this.

You can only use this with non-Players. You can only use this on players that are:

1.) unconscious
2.) weakened (if they indicate that on their last post)
3.) immobile

(i think the above three are automatic)

With the above conditions, approved.


Last edited by Rhanta on Mon Jul 26, 2010 6:43 pm; edited 1 time in total
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Samael Sil'Drakul
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PostSubject: Re: Arcane Locks   Mon Jul 26, 2010 6:02 pm

hmm...
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