Name: Chronicles of Arcanus Infinus
Type of Item: (Spell)Book
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Picture or Overall description: the Arcanus Infinus is a normal-sized book (though it has lots of pages. About 1,500).
It's a thick book, and has a thick, black cover with a silver spine. Each page is silver in color, with shining black
inscription written in a language only Rhanta can understand. The cover of the book has a golden highlight, with a symbolic
symbol on the center, with a black gem engraved on it.
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Ability:
OFF-BATTLE
::The Arcanus Infinus is a complete manual of Cyberspace's monsters, and mystical symbols. It has its own hidden Atlas,
Encyclopedia, and glows in black when it senses something powerful.
IN-BATTLE
::It has a total of Thirteen Volumes, each with a Different Spell.
---------------------------------------------------the Volumes-------------------------------------------------------------
VOLUME 1: Volume of Attack
:Spirit Ball: a ball of spiritual energy will appear. Rhanta can use this to attack the target from afar. If this doesn't hit
the target, it will explode on contact.
:Spirit Barrage: 13 small swords will appear behind Rhanta. he can either use the blades one by one/ two by two (manually or
telekinetically), or throw them all at one strike. (explodes when thrown, it can be used as a regular blade).
:Spirit Beam: a small beam of pure spiritual energy will appear. It's a strong and powerful attack though it can only be used
in one direction.
VOLUME 2: Volume of Defense
:Soul Dome: a dome of spiritual energy will surround the area 10 feet. after Rhanta's feet, surrounding him and whoever's
with him. It takes 10 hits to destroy the Dome.
:Soul Suit: a suit of pure spiritual energy will cover the user or the ally, but it will be one-inch apart so it won't harm
the user. Whoever wears the suit receives a +50% magical defense boost.
:Soul Wall: a large wall of pure spiritual energy will appear in front, below, above, behind or beside the user and will
protect him from incoming attacks (can only be used for 1 post, recharge of 5 posts, BUT it will protect the user from ANY
attacks for 1 post)
VOLUME 3: Volume of the Never-Missed
:Spear of the Never-Missed: an energy of pure darkness energy will form. It will never miss its target (although its the
slowest of the three Never-Missed)
:Hawk of the Never-Missed: a hawk of pure darkness energy will be summoned. It will follow its target and distract it (it's
the fastest, but it won't attack).
:Arrow of the Never-Missed: an arrow of pure darkness energy will form. It will never miss its target (its fast, and explodes
on contact)
VOLUME 4: Volume of Arcanus Objects (items here are treated as real)
:Sword of the Arcanus: a sword from the Arcanus will appear. Rhanta will be able to telekinetically control the Sword to be
able to fight in melee combat from afar.
:Wing of the Arcanus: from the Arcanus, a set of wings will appear and will attach itself on the feet of the user (one wing
on each foot). This will make the user fly.
:Shield of the Arcanus: a shield from the Arcanus will appear. Rhanta will be able to use the shield personally or
telekinetically to protect himself or others.
VOLUME 5: Volume of Shadow Spells
:Shadow Trap: the target will be trapped in a small dome of shadows (the wall of the Trap is 5 feet from the target). While
here, the user can prepare for attacks, since it can only encase the Target before he/she hits the Trap with 5 hits.
:Shadow Ball: a ball of pure shadow will appear that never misses the target. It explodes on contact, and if it won't hit the
target, it will hide in the shadows to see an opportunity (5 posts usage, 5 posts recharge)
:Shadow Spikes: from below the ground, spikes of pure shadow will appear towards the target, and as it reaches the final
spike to the target, the spike will grow into a large spear.
VOLUME 6: Volume of Darkness Seals
:Aura of Thorns: an aura of thorns will surround the user (3ft from his feet). It will move as the user moves. Anyone who
steps on them will get hurt (5 posts)
:Aura of Acid: same as the Thorns, only that this has Acid. (5 posts).
:Aura of Flames: same as the Acid, only that this has Flames (5 posts).
VOLUME 7: Volume of Summoning Rituals
:Shadow Wolf Pack (First Summoning) (4 Copies) (3 Post-limit)
Two pairs of shadow wolves are summoned.
:Shadow Assassins (Second Summoning) (3 Copies) (Lasts as long as Rhanta has a source of shadows)
Shadow Assassins are summoned souls of dead assassins garbed in black, shadow outfits. They are fast and slick. The first
Assassin wields a katana, the second a pair of blades, and the third a set of katars.
:Knights of Darkness (Third Summoning) (2 Copies) (Lasts as long as Rhanta has a source for shadows)
the Knights of Darkness are Rhanta's loyal bodyguards. They are two clunks of armor that's based on the black-phoenix. One's
wielding a sword, to fight close combat, and another is wielding a bow.
------------------------------------------------------the SECOND SET-----------------------------------------------------
VOLUME 8: Volume of the SpellBinder
:Encasement Seal
-Each Symbol affects everything around it within ten feet.
-When the Four Seals are placed on four corners, the effect of the Seal will be activated:
:The Encasement Seal affects a distance of 100 feet (all around the target, above, in front, and below, in a sphere-shaped.
Even the ground is affected). Red webs of Arcanic energy will appear from all over the 100 feet radius, composing a web, all
tied on the center. The Encasement Seal can't be destroyed with elemental, energy, chi/qi or even mental-based attacks. ONLY
Arcanic Attacks work against Encasement. If you try and break the Encasement Seal with any elemental, energy, chi/qi or even
mental-based Attacks, Arcanic Attacks will, then, unaffect the Encasement Seal. (SEAL LASTS FOR 2 POSTS.)
:Arcanic Attacks of the element opposing those that the user uses will destroy the Encasement Seal. Using the Arcanic Attacks
of the same element as the user will just backfire the target.
::Sol Seal- within 10 feet, there will be a zone of pure, burning light.
::Agnus Seal- within 10 feet, there will be a irremovable zone of fire.
::Lethzer Seal- within 10 feet, there will be a zone of cracking lightning.
::Ombre Seal- within 10 feet, there will be a zone of pure darkness.
:Entrapment Seal
-Each Symbol affects everything around it within ten feet.
-When the Four Seals are placed on four corners, the effect of the Seal will be activated:
:The Entrapment Seal affects a distance of 2 feet (all around the target, 10 feet above, 2 feet in front, and 10 feet below,
in a sphere-shaped. Even the ground is affected). Red webs of Arcanic energy will appear from all over the 10x2 feet radius,
composing the web, all tying around the target. The Entrapment Seal will cancel all abilites from the Target except for his
or her magic. The Entrapment Seal cannot be destroyed with elemental, energy, chi/qi, or even mental-based attacks. ONLY
Arcanic Attacks work a gainst the Entrapment. If you try and break the Encasement Seal with any elemental, energy, chi/qi or
even mental-based Attacks, Arcanic Attacks will, then, unaffect the Entrapment Seal (SEAL LASTS FOR 2 POSTS.)
:Arcanic Attacks of the element opposing those that the user uses will destroy the Encasement Seal. Using the Arcanic Attacks
of the same element as the user will just backfire the target.
::Luna Seal- within 10 feet, there will be a zone of pure, freezing light
::Agua Seal- within 10 feet, there will be a (100 ft. in depth) zone of irremovable water.
::Ciel Seal- within 10 feet, there will be a zone of freezing ice
::Lumina Seal- within 10 feet, there will be a zone of pure light
:::SpellBound
-When you have either the Encasement Seal or the Entrapment Seal, you can activate 'SpellBound', sealing the targets from
within the distance of both Seals.
-SpellBound, when activated, acts like a Distance-Based Cancellation Spell, cancelling all Abilities of the Target, except
for their Arcana Abilities. Effects of both Entrapment and Encasement are still active during SpellBound.
(SPELLBOUND lasts for 5 posts)
STARTING SPELLBOUND (with Encasement)
-If you have Encasement activated, you can do the ReverseSol Seal (turn the hand to an opposing side) to activate the Four
Encasement Symbols and make a direct opposing replica (the Four Entrapment Symbols) to surround the target.
STARTING SPELLBOUND (with Entrapment)
-if you have Entrapment activated, you can do the ReverseLuna Seal (turn the hand to an opposite side) to activate the Four
Entrapment Symbols and make a direct opposing replica (the Four Encasement Symbols) to surround the target.
VOLUME 9: Volume of Absolute Defense
: Ante Arcana Barrier
-a large rune will appear in front of the user of this technique, and then the rune will divide into hundreds or runes
(depending on the scale of the attack) to protect the user. It gives +75% defense to all attacks for 2 posts. The Ante Arcana
Barrier will appear like a purple, translucent, 'semi-dome' that can cover the whole user. Each tile of the dome is shaped
like a hexagon. The Ante Arcana has a mind of its own when it comes to defense.
-the barrier can be used to protect the user against ALL attacks. It can be used once per three posts.
: Ante Arcana Detector
-when using this Volume, the first rune of the Ante Arcana will float around the user. It can sense any incoming attack and
form the barrier in that direction.
VOLUME 10: Volume of Blood Magic
-in order to use Blood Magic, blood must be shed.
: Rain of Suffering
-there will rain a hundred blood spikes (cone shaped, very sharp, four-feet long blood spikes) for every drop of blood shed
by the user. (lasts for 3 posts)
: Blood Mist
-the user will turn into a mist of blood and disappear into thin air.
: Scarlet Blood Suit
-the user's skin will be covered in strong, durable, and scarlet substance, giving him a +50% to defense.
VOLUME 11: Volume of the Never-Missing Hexes
:Disarment Hex
-when casted into an enemy that is holding a weapon, it will disarm him. (One opponent disarmed per post).
:Imbalancer Hex
-when casted into an enemy, he will be out-of-balance and will fall in place. (One opponent can be off-balanced per post).
:Mass-Teleportation Hex
-when casted, up to a maximum of three targets are allowed to be mass teleported.
VOLUME 12: Volume of the Elements
:Transmuta
-when attacked with an element, you can transmute it into an element you can control/generate.
:Revertre
-when attacked with an element you control, you can revert the target.
:Reflecto
-when attacked with an element you control, you can absorb the attack and return it with two times the power.
VOLUME 13: Volume of the End
(Techniques can only be used for two posts. Recharge: 3 posts)
:Ragnarok *Flurry of a Thousand Blades*
-the user's hands and eyes will glow red, as the Arcana's symbol for 'Ragnarok' appears on his forehead. A misty red aura
appears around him, and a thousand red blades will appear in the air, all aimed at a single opponent. The user will make a
warcry as the thousand blades pierce through the battlefield.
-each blade can be remanipulated in the air. If it hits the ground, it disappears. Each blade is linked through the user's
mind and therefore can't be manipulated.
:Apocalypse *Abandon All Hope*
-the user's hands and eyes will glow white, as the Arcana's symbol for 'Apocalypse' appears on his forehead. A misty white
aura appears around him, and a huge blade appears in front of the user (the blade stretches a thousand meters tall, five
hundred meters wide). The user and only the user can manipulate the blade.
:Armageddon *Abyss Released*
-the user's hands and eyes will glow black as the Arcana's symbol for 'Armageddon' appears on his forehead. A misty black
aura appears around him, and a huge flaming pentagram will surround the target (with him on the center/central pentagon). The
pentagram will break into pieces and the inner circle will be plunged into a pool of flaming magma.
-the magma is 100,000 feet tall, and the spell automatically repairs the area once this is over.
:Doomsday *Wrath of the Thunder-God*
-the user's hands and eyes will glow gold as the Arcana's symbol for 'Doomsday' appears on his forehead. A mistly golden aura
appears around him, and a huge pentagram will appear behind him. From each point of the pentagram, thunderbolts will
continuously fire towards the target.
-the thunder is normal lightning.
-the thunder targets the REAL target.
Weakness: Only another spell strong enough to repel from the Book's defenses can damage it. Rhanta can only use one
Volume per post.
Strenghts: Ordinary fire can't burn it. Ordinary water can't soak it. Basically, it has resistance to all attacks (and
spells). If Rhanta's energy is depleted, he can't use the Arcanus.
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History: the Arcanus is an ancient book for mages. There are many versions of the Arcanus, and the Arcanus Infinus is
all about dark magic, and necromancy. Only those skilled enough to read and even touch it are allowed to use them. Currently,
Rhanta possesses all the Volumes of the Arcanus Infinus. Rhanta can teach the spells, only for those who're mages.
Rhanta, at first, only has the first Seven Volumes. It was only after the Initiation that he realized that there is a deeper
history with the Arcanus Infinus:
...it was written by Infinco Arcanna, one of the most powerful mages in the History of Magic. He never intended to 'write'
the Arcanus Infinus, since it was meant to contain the spells based on the viewpoint of the individual..what makes HIM a
mage. There are only TWO requirements for someone to have the Arcanus Infinus: the book to be Inherited to you by your
Master, and undergo the Initiation.
Infinco had the first copy of the full Thirteen Volumes, but his first student betrayed him and stole the Second Set, the
strongest Six Volumes, leaving Infinco with the first Seven. Infinco, discovering this, banished his first student and, with
the Six Volumes destroyed, implanted it within the consciousness of Infinco's second Student, appearing in paper as she
underwent Initiation and received the first Seven. The tradition continued to prosper, until it went to Rhanta's hands.
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Imported or Not?: No.